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Vaulting
– Arched Roof
If you wish to use this method of construction, I would recommend
that you make the room to fit the arches and not the other way round.
There
are a number of different styles of construction that can be done
using this method,
In this
tutorial I will explain how to make a five-sided arch

Short
cuts
Select
brush, shift + s = simple patch mesh
Select
patch, ctrl + I = invert
Select
object/objects, v = select vertices
This
tutorial involves a lot of swapping between different windows and
the moving of vertices, take careful note of the view in use for
each step (x, y, z views).
It will
also be necessary to change grid size. I will start with the grid
set to 4.
Step
1. ZX view.
All of
the vaults are constructed using a "simple patch mesh".
To make a simple patch mesh you need to first make a brush 8 x 8
x 128 (x, y, z), go to view zx and make it a simple patch mesh,
you will be prompted for a patch size, all patches used in this
tutorial are 3 x 3(default) in size.
Tv1

Step
2. ZY view.
We will
use this first patch to make the span of the center arch.
With
the patch selected, select vertices, In the zy view left click on
the top vertices, it will turn blue along with the two vertices
that are behind it. Move the selected vertices to where you want
the center of the span.
Press
esc once to deselect the highlighted vertices.
Now move
the middle vertices so the yellow lines all run to a right angle.
In the
perspective view have a look at the arch, you may need to invert
the surface texture.
Tv2

With
all the simple patch mashies used to make the aches in this ceiling,
once the ends are in place, these middle vertices must be carefully
moved so that the yellow lines all run to a right angle. All the
lines must also run parallel to the others in the patch.
If
the yellow lines are not as described the finished patches will
no line up!
Step
3. ZX view.
Make
a simple patch mesh, same size as the first, and place it next to
the center span.
Tv3

YX view
Select
vertices and align the patch to 45 degrees as shown.
In the
perspective view, select each of the top vertices in turn and move
so that in the yx view it is no longer above the below vertices.
Then in the yx move so it is at the end of the arch, go to the zx
view and realign as necessarily.
Once
this is done, set the middle vertices.
Your
second arch face should now run at a 45 degrees angle and be aligned
with the center span.
Tv4

Step
4. ZY view.
Make
a simple patch mash like the others and place next to the last span
made.
Select
one vertex at a time and move each so this arch sits around the
last one.
Tv5

Step
5.YX view
Select
the second and third arch made, then copy them and flip the two
new spans on the x-axis. Align them with the other side of the arch.
Tv6

Step
6. ZY view.
Make
a new simple patch mash and place it along side the completed first
arch. In the yx view select the vertices and align the patch as
shown in tv7.
Copy
and align two more simple patch mash so your map now looks like
tv8. Keep the last patch selected, this will be the span.
Tv7 tv8
Step
7. YX view.
Select
the vertices and double left click on one of the three visible vertices,
they should all turn blue. With all three top vertices selected
drag them so they come up to the centerline of the center arch at
an angle of 45 degrees (z-axis) from the center arch.
Tv9

YX view.
Realign
the middle vertices.
Tv10

Step
8. YX view.
Select
the first simple patch mash you made in step 6(tv7).
Select
the vertices and double left click on one of the three visible vertices,
they should all turn blue. With all three top vertices selected
drag them so they come up to the centerline of the center arch at
an angle of 45 degrees (z-axis) from the center arch.
ZY view.
Realign
the vertices as shown in tv11.
Tv11

Step
9. You will need to use all three views.
The second
patch you made should be made to fit between the other two by moving
each vertex in turn to the right place.
Tv12

Select
all three arches, select vertices and move the end of the arch so
that it realigns to the centerline of the center arch.
Tv13

Select
the first two arches made and in the yx view copy and flip on x-axis,
rotate once on z-axis and align with other side of the arch.
Now if
you select the two facing arches and look at the zy view, both should
be now aligned.
Tv14

Step
10.
Select
all ten patches and resize texture to natural.
Making
the ceiling
This
technique will result in some overdraw, but it will give you the
look you require in game.
Step
11. ZY view
First
select one of the two facing arches, copy it and move to a position
clear of the other arches.
We will
be using this as a guide to clip the ceiling.
Cel1

Next
we need a brush 8 units higher that the arches and that fits between
the spans
Cel2


Cel3
Step
12. ZY view.
Now we
have to split this brush to make the curved ceiling. Change your
grid size to .5.
Select
the clipping tool and but your first point in the bottom right hand
corner of the brush. The next point place two squares (1 unit) in
from the outside edge of the arch as shown, on the first split of
the patch. If the patch and grid do not align, don’t worry, so long
as you use the same point when you start cutting the arch,
It will work.
Cel4

Repeat
until the brush is split in line with the arch. In game this arch
will be split again doubling the number of verities, if you want
the curved ceiling to have a smother curve, like the arch, split
each segment of the brush in half before moving to the next step.
Be warned
this will massively add to what the game engine is drawing and should
only be done if fps is not an issue.
Cel6

Step
13. ZY view.
Select
the first segment of ceiling and the clipping tool. Place the clipping
points two squares (1 unit) in from the edge of the arch, It
is important that you use exactly the same points that were used
to split the brush in step 12.
Repeat
for all segments.
Cel7

You should
now have a curved ceiling which looks like so.
Cel8

Step
14
With
the grid still set at .5 move the ceiling brushes so the line up
with the arches made earlier. If you do not use the small grid size
when you have all the brushes selected, there is a chance they will
realign them selves to the current grid size.
Cel9

Clip
the brushes so they fit between the arches (still in .5 grid).
Cel10

With
the brushes still selected, copy the section and flip on the x-axis
and then rotate on the z-axis. Then place next to the second span.
This
section can now be copied and rotated to make the full ceiling.
Cel11

And your
finished room should look something like this.

Good
Luck!
Detoeni
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Tutorial by Detoeni
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