ID SOFTWARE'S
RETURN TO CASTLE WOLFENSTEIN(tm) DELIVERS MISSION-BASED
MULTIPLAYER TEAM WARFARE
Mesquite, Texas - August 7,
2001 - Return to Castle Wolfenstein, the latest installment
of id Software's watershed first-person action franchise,
will feature complex, mission-based multiplayer warfare.
The multiplayer element of Return to Castle Wolfenstein,
currently in development by Nerve Software and executive
produced by id Software(tm) and Gray Matter Interactive,
pits players in a tooth-and-nail contest for front-line
domination in this supernatural World War II-themed
action title for the PC.
In addition to an action-packed
story-driven single-player experience where players
must infiltrate deep into the heart of the Third Reich,
Return to Castle Wolfenstein's multiplayer mode enlists
gamers to hone their tactical skills in a series of
combat scenarios. Gamers will join the fight as an
axis or ally soldier and be challenged to intense,
realistic campaigns like storming beachheads, infiltrating
military installations, holding strategic positions,
and more. The game features multiple objectives spanning
a variety of maps, including an Axis airbase, a war-torn
German village and a secret Nazi laboratory.
"The Wolfenstein universe
is rife with possibilities for truly incredible gamplay,"
states Todd Hollenshead, CEO, id Software. "By
working closely with Gray Matter and Nerve, we can
simultaneously develop rich, fully-realized single
and multiplayer experiences. Gamers are going to be
blown away."
Packed with realistic team-based
multiplayer gameplay, Return to Castle Wolfenstein
features four different character classes -- soldier,
engineer, medic and lieutenant. Each class has unique
attributes and the ability to access different ammunition
and equipment that compliments their style of warfare.
"Set against the backdrop
of the greatest conflict the world has ever known,
Return to Castle Wolfenstein is poised to deliver
a deep, team-based multiplayer gaming experience,
in addition to an amazing single-player campaign,"
states Larry Goldberg, executive vice president of
Activision Worldwide Studios. "The varied countryside
of World War II-era Germany lends itself to a wide
array of game scenarios that will provide both machinegun
maniacs and silent assassins with virtually limitless
replayability."