WolfensteinX: Will there be options within the engine to take out certain aspects of
multiplayer gameplay? (i.e.: add/remove certain weapons, powerups, items, etc)
Greg: As I mentioned above, multiplayer has been getting a lot of work
lately and we'll be ready to give some details before too long. Basically,
we're doing things for multiplayer that will be uniquely "Wolfenstein" and
will tie into elements and mechanics found in the single player game. We're
still breaking out what features and modes will be in and out. so we're not
ready to be specific yet.
WolfensteinX: Will it use the q3 style cd key verification system?
Drew: We've been working extremely hard lately and have been for some time
in an effort to give you the best FPS experience ever. and one worthy of the
name "Wolfenstein". So yes. we'd really like it if the people playing the
game were the same people who gladly paid for the game so we can continue to
do what we do for a living.
WolfensteinX: Will it's be episode style like wolf3d?
Drew: The game actually unfolds more like a screenplay than anything else.
There are three 'acts' that tell the tale of B.J. Blazkowicz and is epic
journey deep into the Nazi war machine. Each act contains a number of
'episodes', which contain the actual levels themselves. It has allowed us to
create a much richer and compelling story than anything we've ever done before.
WolfensteinX: Who can we look forward to seeing as bosses aside from Himmler? Is there
a possibility of seeing Hitler (If applicable)?
Drew: You don't really want me to give away the bosses do you?
WolfensteinX: What's the planned SDK (System Developers Kit) release time-frame (how far after RTCW's release)? Will it
be a new tool set or same as q3a?
Greg: Absolutely. It the tradition of id (and Wolfenstein) you can pretty
much guarantee that it'll all be made available to the community at some
point. Right now however, it is too early to know when that time frame will be.
WolfensteinX: Will co-op play be built in?
Drew: Co-op is not something we are working on for Wolfenstein. As I
mentioned earlier, up until recently we've dedicated 100% of our resources
on creating the best possible single player game ever!
WolfensteinX: In Kingpin we were all graced with the extremely well selected Cypress
Hill as the soundtrack. Do you plan on using another artist/group for music,
or will it be composed in-house?
Greg: Over the past year, we've met with a number of musicians, composers
and rock groups in an effort to find the perfect fit for Wolfenstein. In the
end we keep coming back to the composers. As Drew mentioned above, the game
unfolds like a film and right now we're planning to 'score' it as such with
the best possible musicians we can find.
Drew Markham
Creative Director
Gray Matter Studios