Return to Castle Wolfenstein™ Multiplayer TEST
If you have previously played Return to Castle Wolfenstein Multiplayer TEST 1, please checkout What is New in TEST 2.
For people running dedicated servers, we've added Dedicated Server Notes to assist you in setting up and maintaining a dedicated server.
Thank you for your participation in the Return to Castle Wolfenstein (RtCW) Multiplayer TEST. This TEST consists of one multiplayer map and represents an unsupported version of the multiplayer mode of RtCW.
This is a TEST and players may find compatibility and performance issues. The purpose of this test is to report these issues so that we can address them prior to the release of the game. Players should also understand that the system requirements for this Multiplayer TEST are higher and different than what we anticipate for the retail version of Return to Castle Wolfenstein.
You can help us out by reporting any problems you experience with the Multiplayer TEST to us. So, if you have any questions, comments, or find bugs, please e-mail wolfbugs@idsoftware.com or visit us at http://www.castlewolfenstein.com/.
We are not able to provide customer support for players that download the TEST. Please do NOT call Activision Customer Support with any problems, as they will be unable to help you. Please DO let us know about the problems by emailing us at wolfbugs@idsoftware.com.
TABLE OF CONTENTS:
I. Minimum System Requirements
II. Known Issues
III. How to Report New Issues
IV. Where to Get Help
V. What is different between the Multiplayer TEST and the retail version of RtCW
VI. When and Where to Purchase Return to Castle Wolfenstein
I. Minimum System Requirements for RtCW Map Test
* Windows® 98/ME/2000/NT 4.0 (with Service Pack 3) OS
* 100% Windows 98/ME/2000/NT 4.0 compatible system (including all 32bit drivers)
* Intel Pentium® II 500Mhz processor or better
* 128 MB RAM
* 16 MB video card
* Microsoft® Direct X® 8.0a (not included)
* 70 MB free hard disk space for game files
* 100 MB free hard disk space for swap files
* 100% fully OpenGL® compliant 3-D video card
* For internet play, 100% Windows 95/98/ME/2000/NT 4.0 compatible 56.6k modem or better internet connection. 56.6k modem play is not recommended for games with more than 8 players total; broadband players should be able to handle up to 32 depending on their connection with the server on which they’re playing.
II. Known Issues
- Saving Server Options
Please be aware that no create server options are saved until you actually hit "Accept" and start a server. If you make changes to ther server settings and then don't start the server, you'll lose your changes.
- Console Commands
Most options that you would consider wanting to use can be set from somewhere in the UI (user interface) - from the options or controls menu, or in one of the in-game menus. Further, chances are that if an option isn't set in the UI somewhere, it's not relevant to the RtCW Multiplayer Map TEST. You should therefore use the UI options instead of console commands to set options wherever possible. Console commands may produce unexpected results and should generally be avoided.
The maximum number of players for RtCW Multiplayer TEST is 32 total and 16 for each side; the server host can set this to a lower number from the Multiplayer/Create Server menu. It is highly recommended that these numbers are not exceeded. In games that include players using dial-up connections, no more than 8 players are recommended.
- Use of Flamethrower
The use of a flamethrower can impact the performance of the game at this time. If more than 2 players per team use the flamethrower at the same time, players may experience various performance issues.
III. How to Report New Issues
We are looking for your help in finding bugs, compatibility issues, and gameplay issues. Please e-mail us at wolfbugs@idsoftware.com or visit us at
http://www.castlewolfenstein.com.
IV. Where to Get Help
Please see the included instructions at the bottom of this page under the “Return to Castle Wolfenstein Multiplayer Guide” heading. This guide will explain the game play, weapons, and various other information you will need to get started.
We will be posting updates regularly on our web site at http://www.castlewolfenstein.com. Please do not call Activision Customer Support - they will be unable to help you.
V. What is different between the Multiplayer TEST and the retail version of RtCW?
The Multiplayer TEST is a test version of one map from RtCW’s multiplayer mode. In the retail version of Return to Castle Wolfenstein, you will be able to play both single player and multiplayer modes.
The single player portion of Return to Castle Wolfenstein is a supernatural World War II-themed action journey, where players assume the role of B.J. Blazkowicz, a U.S. super-soldier charged with single-handedly stopping the darkest plans of the Third Reich.
Return to Castle Wolfenstein multiplayer pits players in a team-based Axis versus Allies contest for front-line domination, where multiple player classes must mobilize and work together to accomplish mission objectives.
VI. When and Where to Purchase Return to Castle Wolfenstein
Return to Castle Wolfenstein will be out in time for the holidays. Keep checking back at http://www.castlewolfenstein.com for the latest news and updates!
Matches have a 20 second set-up period at their start for players to get situated before the actual match begins. You select your team, Axis or Allied, then your class, and finally your weapons if you are the soldier class. Every class starts with a knife, grenades, and a sidearm handgun. Only the soldier can change his two-handed weapon (i.e. machine guns, sniper rifles, etc.)
First and most important tip - RtCW multiplayer is a TEAM game. That means – don’t shoot your teammates! Friendly fire is defaulted to “ON” in the game, so be careful. There are two easy ways to distinguish teammates from enemies. First, the Allies are wearing tan and green. The Axis are wearing gray and black. So don’t shoot the ones dressed like you. Second, if you pass your mouse over a teammate, you’ll get a status popup on them showing their name and their health bar. If you pass your mouse over an enemy, you won’t get that popup (you didn’t think we’d make it THAT easy for you to spot snipers, did you?). So don’t shoot the ones whose name and health pop up when you mouse over them.
Teams that work together, employing a combination of classes and weapons, will generally be much more successful than teams that don’t. The benefits of having a medic to dispense health and revive downed teammates, a lieutenant to call in air and artillery strikes and dispense ammo, and an engineer to dynamite certain doors or other areas – or to defuse the enemy’s dynamite – are huge when teamed with a few well-armed soldiers.
When trying to quickly run for cover - or to chase an enemy, use your 'SPRINT' key. Sprinting and jumping both use "Stamina" as represented by the green bar on the lower-left portion of the screen. When not using it, stamina will slowly recharge.
If you see a big cloud of blue or red smoke near you – RUN! It means a lieutenant (blue for Allies, red for Axis) has called down an air or artillery strike in that area. If it’s outdoors (so the air/artillery can see the target), there’s gonna be a lot of pain headed that way soon.
Speaking of running, if you’re wielding a Venom gun or panzerfaust, you will move pretty slowly. If you need to run from something quickly, you may want to cycle to another weapon.
Use your 'LEAN' keys to peer around corners. You can also lean by pressing
'ACTIVATE'+'Move Left' or 'ACTIVATE'+'Move Right.' When leaning the enemy will not be able to see you leaning – but you will not be able to fire your weapon while leaning, either.
Crouching will reduce the spread of your weapon, making your weapon firing more accurate – of course, you can’t run while crouching.
IMPORTANT: Teammates will display their name and current health when you aim at them. If you do not see a name when aiming at someone, it means they are an enemy!

The objective information shows the time remaining in the match as well as team flags for quick reference on which team controls the map’s objectives. More objective information is available through the Scores menu, which can be brought up by hitting Tab.
Team
Overlay
The team overlay shows the name, location, current health, and class of all your teammates.
Sprint
Bar
The sprint bar shows how much stamina you have left for sprinting and jumping.
Health
This displays your current health.
Compass
The compass helps you navigate maps and find teammates. When a teammate makes a request or is injured, icons appear on the rim of the compass to help lead you to their location. A corresponding icon also appears above the requesting player’s head.
Weapon
Info
In the lower right-hand corner, the HUD displays your weapon information, including an icon representing your current weapon, your current ammo clip, and your ammo reserve.
Power
Bar
The power bar shows how much (surprise!) power you have. All special class abilities and some weapons draw on the power bar. The power bar slowly recharges after use.
When a player is killed, they have the option to wait for a limited amount of time for a medic to revive them unless they have been blown to bits. Otherwise, the player may “tap out” into a limbo mode by hitting their jump key, where they have the option to change their class or weapon load as well as spectate their live teammates’ player views. At regular reinforcement periods, players respawn to join the fray again. Players do not reinforce if they are waiting for a medic to revive them.
Forward reinforcement points are represented by a flagpole, which players must touch to raise their flag and take over for their team to use. In the limbo menu, players can choose locations to attempt to spawn near. The game will pick out of the available spawn points the closest to the chosen location. By default, the game attempts to spawn the player at the most forward position.
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When players capture the special items on a map, such as the War documents in Beach, the carrier is marked with an exclamation point icon above their head. When the special item carrier is killed, they drop the special item where they die. The offensive team can then pick the item up again, or the defensive team can return the special item to its original position simply by running over it. |
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Demolition objectives are marked with the dynamite damage icon. |
Classes
Each class has a two-handed weapon, a sidearm, grenades, and a knife. The classes are designed for cooperative play, so work together! In general, a team of soldier infantry backed by the support classes will easily dominate a team composed solely of soldier infantry. Also, several maps will require at least one demolition engineer on the assaulting team for victory.
The soldier class is the standard infantry for both sides, and is the only class that can use all of the two-handed weapons, such as the sniper rifle and the Panzerfaust (rocket launcher).
The engineer is the demolition expert, the only class that can use dynamite for destroying objectives and large obstacles. The engineer can also repair damaged MG42 stationary machine guns. Assaulting teams NEED to have at least one engineer.
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Tool for repairing stationary guns and defusing dynamite placed by opposing engineers |
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Certain obstacles and objectives can only be destroyed by dynamite. |
The medic is an extremely important support class, replenishing health for teammates and even reviving fallen comrades on the battlefield to avoid having to reinforce.
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Spawn health icon |
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Revive fallen players icon |
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Fallen teammates that can be revived are marked with this icon. Only medics can see this icon. |
The Lieutenant provides ammo for teammates and carries a long-range radio for calling in air strikes and artillery bombardments. All lieutenant special abilities draw from his power bar, located in the lower right hand corner of the HUD.
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The lieutenant can generate ammo packs, drawing from his power bar. |
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A Lieutenant throwing a smoke grenade will signal
friendly |
Binoculars
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A Lieutenant can call an artillery fire mission by pointing at a target with the binoculars zoomed in and pressing the fire button, regardless of which weapon he has selected. The default hotkey for binoculars is “B”. A spotter smoke round will fall to mark the position, followed by a ten second artillery barrage. This is a devastating attack but can only be called when the Lieutenant's power bar is completely full. Fire missions cannot be called on indoor locations. |
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The knife is a last resort, close quarters weapon that does not do much damage. |
Sidearms
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The Colt Model 1911 is the standard Allied
sidearm. It fires the .45ACP cartridge, providing moderate damage with
a limited magazine capacity. |
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The Luger 9mm Parabellum is the standard Axis
sidearm. The limited capacity magazine fires the 9mm Parabellum
cartridge that does moderate damage. |
Grenades
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The Allied hand grenade, affectionately known as the
"pineapple", is high damage and short-range fragmentation
grenade. |
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The Axis hand grenade, nicknamed the "potato
masher", is low damage and long-range concussion grenade. |
All two-handed weapons are useable by both Axis and Allied
soldier classes.
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The MP40 is the standard Axis submachine-gun.
It has a 32 round |
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The Thompson submachine-gun fires the heavy damage
.45ACP |
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The Sten is a suppressed submachine-gun that
overheats, indicated |
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The Mauser rifle is paired with a 4x scope (in
alternate fire |
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The Panzerfaust is a single-shot rocket, which
fires a shaped |
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The Venom minigun has a phenomenally high cyclic
rate of |
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The flamethrower fires a burning jellied
gasoline |
Stationary
Weapons
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The MG42 is an air-cooled, crew served fixed machine gun which fires the huge 7.92x54mm Mauser cartridge. It is a formidable fixed emplacement, which can be repaired by engineers if damaged. |
Join
Server Menu
Click this control to change the type of servers listed.
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Local |
Shows all servers connected to your local area network. |
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Internet |
Shows all servers connected to the internet. |
This button retrieves an updated list of servers from the master server. Use this to find more WolfMP servers.
This button refreshes the current list of servers. Use this to calculate new ping times for the servers. Refreshing all the servers in the list can take several minutes.
View Empty: Yes/No
Servers with no players currently online will not be displayed if this option is set to “no.”
View Full: Yes/No
Servers that are at maximum player capacity will not be displayed if this option is set to “no.”
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Server Name |
This is the name of the server. |
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Map Name |
This is the particular map currently running on the server. |
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#Players |
This is how many players are current connected and the max. number of players. |
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Type |
The type of game running on the server. |
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Ping |
The time it takes for your computer to transmit to the server. The lower the number, the better. |
You can sort the list by any column by clicking and highlighting the description field of the column. Click and highlight the server you want to play on.
Click this button to connect after you have clicked on the desired server.
Click this button to go back to the main menu.
Choose the map you wish to start in the lower-left hand corner of the screen.
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No |
Start a local server and a local client. |
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LAN |
Start a local area network dedicated server [no local client]. |
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Internet |
Start a server that can be seen on the internet through the master server. |
This is the host name displayed in the join server browser.
Enables or disables change map voting and player kick voting.
Even Teams:
This will force newly connected clients to join the team with the least number of players.
Click this to start the server.
Click this to go back to the main menu.